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3-Dimensional Modeling Docent: Marc van Kreveld BBL-484

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Presentatie over: "3-Dimensional Modeling Docent: Marc van Kreveld BBL-484"— Transcript van de presentatie:

1 3-Dimensional Modeling Docent: Marc van Kreveld BBL-484

2 3-dimensional modeling Blok 4, bachelor informatica, niveau 3 – Gebonden keuzevak Gametechnologie – Discipline-gebonden keuzevak Informatica 7.5 ECTS = 220 uur Gewijzigd t.o.v. vorig jaar (inhoud & docent) Colleges, geen werkcolleges, wel groot practikum Voorkennis: Graphics college

3 3-dimensional modeling Specifieke voorkennis: – vectoren, matrices, transformaties – functies, polynomen, logaritmen, trigoniometrie – statistiek: stadaarddeviatie, regressie, … – algoritmiek: aanpak, efficiëntie – programmeren: C# / C++

4 3-dimensional modeling, practicum Begeleid practikum, altijd na college, in drie groepen, tegelijk (2 x 2 uur/week) 3 opdrachten – Modelleren met Blender: hand en monster – Splines implementeren: Bezier en B-spline – RANSAC experimenteel onderzoek om vlakken te vinden Stel het werk niet uit tot de inleverdag! Die dag is het vaak extra druk in de practikumzalen en is de begeleiding ook drukker

5 3-dimensional modeling, practicum Twee begeleiders – Frank Staals (groepen 1 en 2) – Benny van der Vijgh (groep 3)

6 3-dimensional modeling, cijfers Kleine tussentoets: 15% Eindtentamen: 40% Practische opdrachten: 15% elk (3x) Geen onderdeel met cijfer 4 of lager toegestaan Eindtentamen minstens een 5 Gewogen gemiddelde afgerond een 6 of hoger (dus onafgerond minstens een 5.5)  geslaagd

7 3-dimensional modeling, informatie Informatie op de website Feedback/vragen per naar de docent Feedback/vragen over het practikum naar je practikumbegeleider Frank of Benny (niet naar mij!) Jouw tijd: – college: 14x2 uur, voor-/nastudie: 14x4 uur = 84 uur – practikum: begeleid 14x2 uur, zelf uitzoeken (installeren, leren, uitwerken) 14x4 uur = 84 uur – tentamen+voorbereiding: 20(?) uur  Totaal: ongeveer 200 uur

8 3-dimensional modeling, materiaal Verschillende bronnen (er is geen geschikt boek voor alle onderwerpen) – Curves  Graphics boek van Shirley & Marschner – Mesh representation  deels zelfde boek – Rest  papers, surveys, wikipedia info – Alles: slides zelf

9 3-dimensional modeling, colleges Er is geen werkcollege, maar tijdens het college worden wel opgaven gemaakt (vaak de minuten vóór de pauze of het eind) – sommetjes – begripvragen – discussievragen Werk met je buurman/vrouw, zeker voor de discussievragen

10 3-dimensional modeling, schema Let op het rooster dat on-line staat Eerste weken: – 23 april: Introductie, nu – 25 april: Geen college; Indievelopment conference – 30 april: Geen college; Koninginnedag – 2 mei: Curves I – 7 mei: Curves II – 9 mei: Geen college; Hemelvaartsdag

11 3-dimensional modeling, lecturer is geen expert 3-dimensionaal modelleren is geen expert implementeren, C#, Blender, … is wel expert in algoritmen, meetkundige algoritmen

12 3-dimensional modeling motivation and overview

13 3-dimensional modeling Related to graphics, but not concerned with rendering, shading, textures, GPU, … Instead, concerned with geometry, shape As a research field, part of graphics and as an independent research field – SIGGRAPH conference – Symposium on Geometry Processing – Shape Modeling International

14 Some pictures

15 More pictures

16 Icons of 3D modeling Utah teapot Stanford bunny

17 Some Utah teapot images

18 Global 3D modeling pipeline data acquisition hand-drawn modeling clean-up consistency check build model use/render/ align with another model procedural modeling consistency check

19 Data acquisition methods 3D scanning – consumer 3D scanners – coordinate measurement machines (CMM) – LiDAR scanning (airborne, ground-based) – CT scan, MRI scan Stereo photography (SIFT points)

20 3D modeling software Blender (free, open source) Autodesk Maya Autodesk 3DS Max (was: 3D Studio Max) Cinema 4D Google sketch-up …  for hand-generated models, often also procedural generation, rendering, animation, video generation, …

21 Procedural modeling L-grammars Fractals

22 Main types of 3D models Unstructured “models” – 3D point clouds Boundary models – polygon meshes – curves and surfaces – implicit models Solid models – constructive solid geometry (CSG) – voxel models

23 Quality in 3D modeling Geometric quality: close to the desired model (in some distance measure) Continuity, smoothness Topological quality: the right holes and loops Consistency: if triangle A stores triangle B as an adjacent triangle, then triangle B should store A as an adjacent triangle too

24 Efficiency in 3D modeling 3D point clouds are large – to find the 10 nearest neighbors of each point, we do not want to scan the point set many times  spatial search structures 3D models consist of many elements (triangles) – to find the elements adjacent to a given element, we do not want to scan the whole model  adjacency representation of model

25 Stanford bunny (1994) Maximum resolution of mesh: 69,451 triangles from 3D scanning

26 Happy buddha (1996, Stanford) Maximum resolution of mesh: 1,087,716 triangles from 3D scanning

27 Actueel Hoogtebestand Nederland Airborne LiDAR scanning: ~ 135 x 10 9 height points (every 0.5x0.5 m), precision 5 cm (version AHN-2, 2012)

28 Reasons for 3D modeling CAD/CAM, rapid prototyping, industrial design Movie industry Gaming industry (entertainment and serious) Scientific (geology, hydrology, physics simulation) Medical, surgery Architecture, urban planning Robotics Monitoring

29 Reasons: CAM/CAM Milling cutter Use of molds Stereo lithography

30 Reasons: movie industry Futureworld (1976): first use of 3D wireframe animation Pixar 1986 (1979) Toy story (1995): first full-length, computer animated movie

31 Reasons: gaming Entertainment Serious, for training

32 Reasons: scientific Geology, erosion Water and air flow

33 Reasons: medical, surgery Reconstruction from CT or MRI scans Deformable tissue modeling Dental models

34 Reasons: architecture

35 Reasons: robotics

36 Reasons: monitoring Forest: growth/health Coast, beach: sand loss

37 Main topics of the lectures Curves, splines Boundary representations Implicit models Triangular meshes and reconstruction Urban reconstruction from point clouds Efficiency and data structures Procedural modeling

38 Other courses related to 3DM Interaction technology (level 3) Image processing (level 3) Motion and manipulation (master GMT) Multimedia modeling (master GMT) Geometric algorithms (master GMT) Multimodal interaction (master GMT) Computer animation (master GMT)

39 Academic honesty Academic honesty is compulsory in accomplishing the assignment, projects, and the exams. Exchanging code with others is not allowed. Using code from the previous year or from the internet is prohibited, unless stated otherwise in the lectures. Copying texts of the reports from other groups is strictly prohibited. Generally, cheating, academic misconduct, plagiarism, and fabrication of output by other means than by your own implementation are not tolerated. We will use software to detect any code or text plagiarism. Any violation to the academic honesty will imply a fail to pass the course.


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